Puyo Puyo Tsu

From Puyo Nexus Wiki
(Redirected from TSU)
Jump to: navigation, search
Puyo Puyo Tsu
Screenshot PuyoPuyoTsu Title.png
Title Screen (Mega Drive version)
DeveloperCompile
PublishersCompile, Sega (Virtual Console), Various
PlatformsArcade, Super Famicom, Sega Saturn, PlayStation, PlayStation 2, Mega Drive, Game Gear, Game Boy, PC, Virtual Console, NEC PC-9801, Macintosh, PC Engine, Neo-Geo Pocket, Wonderswan
Players1-2 players
Release dateArcade
flag_JPN.png 1994

Super Famicom

flag_JPN.png 1994

Sega Saturn

flag_JPN.png 1994

PlayStation

flag_JPN.png 1994

Game Gear

flag_JPN.png 1994

Game Boy

flag_JPN.png 1994

PC

flag_JPN.png 1994

PC Engine

flag_JPN.png 1994

Virtual Console

flag_JPN.png April 24, 2007
flag_USA.png March 10, 2008
Super Puyo Puyo Tsu Remix
Screenshot PuyoPuyoTsuRemix Title.png
Title Screen
DeveloperCompile
PublisherCompile
PlatformsSuper Famicom
Players1-4 players
Release dateflag_JPN.png 1995-1996

Puyo Puyo Tsu (ぷよぷよ通, also known as Puyo Puyo 2, Puyo Puyo Tsuu, and commonly stylized as Puyo Puyo TSU) is the sequel to Puyo Puyo, developed by Compile in 1994. It featured much-improved gameplay from the previous Puyo Puyo. In addition to the improved gameplay mode, often dubbed as Tsu rule, additional options were made available for certain modes of gameplay, such as minimum chain.

The name of Puyo Puyo Tsu comes from an English pun, as "tsu" (as written in Kanji, meaning expert), when spoken aloud, sounds similar to the English word "two." Compile continued this pun for Puyo Puyo Sun.

Tsu rule remains one of the most often used modes of gameplay in Puyo Puyo games, as a result of the amount of stability and balance it achieves. Most notably, the arcade version of Tsu is usually used for competitive matches, although classic mode of Puyo Puyo Fever (in addition to Fever mode) is also commonly used for competitive matches.

Contents

Courses

PSX version

  1. Lycanthrope
  2. Scylla
  3. Incubus
  4. Cockatrice
  5. Skeleton T
  6. Will o Wisp
  7. Sukiya Podes
  8. Trio the Banshee
  9. Nomi
  10. Momomo
  11. Baromett
  12. Mini Zombie
  13. Panotty
  14. Uroko Sakana Bito
  15. Nohoho
  16. Cait Sith
  17. Fufufu
  18. Mummy
  19. Owlbear
  20. Sasori Man
  21. Samurai Mole
  22. Harpy
  23. Parara
  24. Nasu Grave
  25. Zombie
  26. Suketoudara
  27. Mamono
  28. Witch
  29. Pakista
  30. Dragon
  31. Minotaur
  32. Draco Centaur
  33. Zoh Daimaoh
  34. Schezo Wegey
  35. Rulue
  36. Satan

Story mode

Some versions of Tsu drop the arcade style gameplay and allow selecting an opponent from a range each level. You advance level when you achieve a certain score.

Level 1
Skeleton-T, Will o Wisp, Sukiya Podes, Trio the Banshee, Nomi, Momomo, Baromett, Mini Zombie (Masked Satan if you don't have enough points to pass the floor and booted out afterward)
Level 2
Panotty, Uroko Sakana Bito, Nohoho, Cait Sith, Fufufu, Mummy (Owlbear if you don't earn enough points to pass the floor)
Level 3
Sasori Man, Samurai Mole, Harpy, Parara, Nasu Grave (Zombie if you don't earn enough points to pass the floor)
Level 4
Suketoudara, Mamono, Witch, Pakista (Dragon if you don't earn enough points to pass the floor)
Level 5
Draco Centauros, Minotauros (Zoh Daimaoh if you don't earn enough points to pass the floor)
Level 6
Schezo Wegey, Rulue, Satan (Masked Satan if you earn 180,000 points and don't use any continues)

Puyo Clearings

Certain characters have special and unique puyo clearing animations.

Normal
Lycanthrope, Scylla, Incubus, Cockatrice, Skeleton T, Sukiyapodes, Mini Zombie, Zombie
Wisp type
Will o Wisp
Fireworks type
Banshee Trio, Baromett, Draco Centauros (Kodomo Dragon has a similar type in SUN)
Puchitsu type
Nomi
Coin type
Momomo, Fufufu, Parara, Pakista (Nohoho uses exact same type in SUN)
Landslide type
Mummy, Nasu Grave Zoh Daimaoh,
Musical Note type
Panotty, Harpy (Lolo & Lala use exact same in Kirby's Avalanche)
Bubble type
Uroko Sakana Bito, Suketoudara
Ladle type
Nohoho
Carbuncle type
Cait Sith, Minotauros, Satan, Masked Satan
Ching-package type
Owlbear
Tornado type
Sasoriman, Dragon, Schezo Wegey
Slice type
Samurai Mole (Schezo uses exact same in SUN)
Star type
Mamono, Witch
Kanji type
Rulue

Releases

When released in the arcade in 1994, it immediately gained popularity. Afterwards, Compile released home console versions of the game. The most successful of them was Super Puyo Puyo Tsu for the SNES.

It was also released for Windows. The Windows version of Puyo Puyo Tsu was the only version to include a separate Nazo Puyo quest, as the CD versions (more notably, Puyo Puyo Tsu CD for the NEC PC-Engine) had a "cut-down" version included into them.

One version of Puyo Puyo Tsu was internationally released, and that was Puyo Pop for the NeoGeo Pocket, which was the first Puyo Puyo game released outside Japan.

Minna de Puyo Puyo was not a Tsu release, but was in many ways similar, and used the same rules as Puyo Puyo Tsu. It featured a single and multicart 4 player mode, as well as singlecart multiplayer. The singlecart version was cut due to limitations, but still retained Tsu gameplay. The game also featured many of the music themes from Puyo Puyo Tsu.

The Mega Drive version was released on the Wii's Virtual Console download service in Japan on April 24, 2007. It was released in North America on the Virtual Console on March 10, 2008. The North American release was not translated, and is identical to the original Japanese version. It was re-released for the Wii's Virtual Console on March 10, 2008 under the "Import" category, at a cost of 900 Wii Points.

In the Sega Ages 2500 series for the PlayStation 2, Sega released a version entitled Puyo Puyo Tsu PERFECT SET, which was based off of the Sega Saturn version.


Gallery

Quirks

Gravity
In the later levels (level 5 and above), puyo actually fall slower if you hold down. This is because there are set values for the gravity in each level, and the gravity in levels 5 and 6 happen to be even greater than the fixed speed for soft-dropping. This was emulated exactly in Puyo Puyo! 15th Anniversary for the fight against Satan.
Infinite Rotation
In some versions of Puyo Puyo Tsu, (at least including the arcade release,) if you fill column 2 and 4 with puyo up to row 12, you can position the puyo in a way in which it can be rotated infinitely (using the double rotate mechanism.) This bug is fixed in some later Tsu implementations.[verification needed]
Personal tools
Namespaces
Variants
Actions