Puyo Puyo~n

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Puyo Puyo~n
game_pp4_sm.png
Developer:Compile
Publisher:Various
Modes:
SEGA
Dreamcast F8u9SnJBuHaxcHXsB-DzNwhIHzsPs5ebm2sBQ17pAnY5i8ev.png 1999
Nintendo
N64 F8u9SnJBuHaxcHXsB-DzNwhIHzsPs5ebm2sBQ17pAnY5i8ev.png 1999/12/03
Game Boy Color F8u9SnJBuHaxcHXsB-DzNwhIHzsPs5ebm2sBQ17pAnY5i8ev.png 1999
Sony
Playstation F8u9SnJBuHaxcHXsB-DzNwhIHzsPs5ebm2sBQ17pAnY5i8ev.png 1999

Puyo Puyo~n is the sequel to Puyo Puyo SUN and the final game in the Madou series, not counting Minna de Puyo Puyo. Continuing the trend, the name comes from a pun on yon, the Japanese word for the number four, but this time this is the only reference to the pun.

YON gameplay is similar to that of TSU, but adds character powers. Offsetting trash and getting All Clears now builds up a "charge meter" which allows players to use them. These powers however generally do nothing more than make the games a lot longer than necessary which can make the game very boring. The only other addition was a new game mode which could be played with a number of different board sizes, smaller or bigger than the standard 6x12, however, it removes several game modes that were present in SUN, i.e. the tournament, task and chain training modes. The art is also vastly different to the other three Madou games and of course the Fever series; this style was only otherwise used for Minna de Puyo Puyo.

Courses

YON features two courses: a beginner mode and story mode. In its beginner mode, you fight the first 3 opponents of story mode without any cutscenes. Additionally, story mode is vastly different than other Puyo Puyo games. Each couple of stages have their own rules, such as nuisance puyo falling at most one row at a time and point puyo falling instead of nuisance puyo. This idea was only used in Puyo Puyo TSU, Minna de Puyo Puyo, and in Puyo Puyo! 15th Anniversary (via a roulette).

As you progress through Story mode, you will get some characters to join your party, which will allow you to use their powers during battle. Since your opponent can use a special attack when you cannot, the game can be very difficult during the first new stages (notably Kikimora's stage, as her special attack allows her to eliminate all of the nuisance puyo on her board).

Due to the length of the Story Mode compared to other Puyo Puyo games (16 stages), and the fact that each stage generally takes more time than usual to due special attacks, the game saves after every stage. This allows you to quit and then start back on the stage without losing your progress.

Circus Stage - Standard Rules

  • Stage 1: Skeleton T - Played with 3 colors.
  • Stage 2: Archan - Played with 3 colors.
  • Stage 3: Kikimora - Played with 4 colors.

Volcano Stage - Up to one row of nuisance puyo may fall at a time (compared to 5 normally.)

  • Stage 4: Panotty - Played with 3 colors.
  • Stage 5: Draco - Played with 4 colors. Draco joins your party when you beat her.

Water Stage - Puyo fall much slower than normal.

  • Stage 6: Nohoho - Played with 3 colors. 50-Point puyo fall instead of regular nuisance puyo.
  • Stage 7: Seriri - Played with 4 colors. Seriri joins your party when you beat her.

Floating Stage - A multipler is added to your score, depending on which row the puyo is.

  • Stage 8: Suketoudara - Played with 4 colors.
  • Stage 9: Harpy - Played with 3 colors.
  • Stage 10: Witch - Played with 4 colors. Witch joins your party when you beat her.

Ruin Stage - You start with nuisance/hard/point puyo already on your board.

  • Stage 11: Dragon - Played with 3 colors.
  • Stage 12: Chico - Played with 4 colors. Hard puyo fall instead of regular nuisance puyo. Chico joins your party when you beat them.
  • Stage 13: Schezo - Played with 4 colors. Hard puyo fall instead of regular nuisance puyo.

Outside Circus Stage - Uses the rules from the Volcano Stage and Floating Stage.

  • Stage 14: Rulue - Played with 4 colors.

Another Dimension #1 - Board wraps around horizontally. A puyo in the last column will connect to a puyo in the first column. Your party's power will be sealed automatically.

  • Stage 15: Satan - Played with 5 colors.

Another Dimension #2 - Uses the rules from all of the above stages. Your party's power will be sealed automatically.

  • Stage 16: Doppelganger Arle - Played with 4 colors. 4-Hard puyo fall instead of regular nuisance puyo. Character powers are very weak. Use the 500K nuisance Puyo to beat her.

Game Boy Color

The Game Boy Color version of Puyo Puyo~n has some differences between other versions. The GBC uses modified SUN rules in the game in place of the varying rules from it's console counterparts. Character specials are still present, but they are much less diverse than in the console versions. Instead of fighting chibis, the game uses large dueling pixel arts, that hog the center of the screen when attacking, like in the GBC version of SUN. Additionally, music from previous games (notably SUN) is used, and not all of the YON music made it into the GBC version. This surprisingly includes the Ruins theme, which was later recycled by Puyo Puyo 7, and Satan's theme, which was one of the unique stage BGMs from the console versions.

Finally, there are major differences in plot. At the beginning of the game, Arle goes to the Puyo Circus, as she does in the original. Satan, dressed as a ringmaster takes Carbuncle and uses him as a volunteer in his magic trick. He makes Carbuncle disappear. Arle becomes distressed for her friend and bumps into Pierrot. After battling Pierrot, she then proceeds to fight all of the foes from YON. Draco, Seriri, Witch, and Chico do not join the player, like in the console versions. After defeating Doppleganger Arle, Arle appears back at the circus, where the man makes Carbuncle appear again, implying that Arle was having a silly day-dream because of Carbuncle. The two reunite and go on with their lives.

Differing Courses

Level 1 (GBC exclusive)

  • Stage 1: Pierrot - Played with 4 colors

Level 2

  • Stage 2: Skeleton T - Played with 4 colors.
  • Stage 3: Panotty - Played with 4 colors.
  • Stage 4: Kikimora - Played with 4 colors.

Level 3

  • Stage 5: Archan - Played with 4 colors.
  • Stage 6: Nohoho - Played with 4 colors.
  • Stage 7: Draco - Played with 4 colors.

Level 4

  • Stage 8: Suketoudara - Played with 5 colors.
  • Stage 9: Harpy - Played with 5 colors.
  • Stage 10: Seriri - Played with 5 colors.

Level 5

  • Stage 11: Witch - Played with 5 colors.
  • Stage 12: Dragon - Played with 5 colors.
  • Stage 13: Chico - Played with 5 colors.

Level 6

  • Stage 14: Schezo - Played with 5 colors.

Level 7 Stage 15: Rulue - Played with 5 colors.

Level 8 Stage 16: Satan - Played with 5 colors.

Level 9 Stage 17: Doppelganger Arle - Played with 5 colors.

Games
Madou: Puyo PuyoTSUSUNYONMinna
Fever: FeverFever 215th Anni7
Modsets: Fever Redux
Fangames: Sinoc's seriesManiaNeo
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