Fever (rule)
Fever is the name of the rule introduced in Puyo Puyo Fever, and is the default rule set of said game and its sequel, Puyo Puyo Fever 2. Fever mode also introduced the concept of dropsets and different character chain powers.
In Puyo Puyo! 15th Anniversary, Puyo Puyo 7, and Puyo Puyo!! 20th Anniversary this rule is called Puyo Puyo Fever, not to be confused with the game of the same name.
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Continuous Offsetting
Offsetting in Fever mode works slightly differently than in classic modes. Usually Nuisance Puyo would fall immediately if your chain was unable to offset it completely. In Fever mode, however, making a chain of any length to offset the queued Nuisance Puyo keeps the them from falling, allowing you to place another piece. Thus, you can continuously offset the Nuisance Puyo with each of your upcoming pieces. Only when you place a piece without triggering a chain will the queued Nuisance Puyo drop.
Fever Gauge
Fever mode is activated by offseting, which fills up your Fever Gauge. When you fill up your fever gauge (7 points), you enter fever mode. Every time you offset, you add one point to your fever gauge. In Puyo Puyo Fever, Puyo Puyo Fever 2, and Puyo Puyo!! 20th Anniversary, offsetting also adds one second to your opponent's fever time. In Puyo Puyo! 15th Anniversary and Puyo Puyo 7, you add one point to your fever gauge whenever Nuisance is sent to your opponent.
Fever Mode
Fever mode begins once you fill up your fever gauge. In fever mode, the background image and music changes to reflect this. While you are in fever, preset chains, which range from 3 to 15 in length, are dropped onto the field, one by one. If the player successfully clears the chain, they will be rewarded with a bigger chain. If the player fails to correctly clear the chain, they will receive a smaller or equal chain. This works as follows:
- If the player successfully clears the chain, the player will be given a chain that is 1 chain longer than the chain they cleared.
- If the player does not clear the chain successfully, and they are off by 1 chain, the player will be given an identically sized chain.
- If the player does not clear the chain successfully, and they are off by 2 chains, the player will be given a chain that is 1 chain less.
- If the player does not clear the chain successfully, and they are off by 3 or more chains, the player will be given a chain that is 2 chains less.
- If the player all clears the chain, a +2 chain bonus will be added to the chain they cleared.
When the player enters fever mode, the players current nuisance tray is pushed into the background and the player receives a second nuisance tray. Nuisance Puyo from the original nuisance tray will not fall onto the players field while they are in Fever, although they can clear any nuisance Puyo in their nuisance tray. When time runs out, the player is returned to their normal field and any nuisance in their fever nuisance tray is added to their nuisance tray.
All Clearing
When not in fever, all clearing will drop a preset 4 chain onto the field and 5 seconds will be added to the players fever time. When in fever, the player will receive a 5 second fever time bonus (if time has yet to run out) along with 2 chain bonus onto their next chain. If the player all clears into fever, they will receive a 5 second fever time bonus along with a 2 chain bonus on the first fever mode chain they will receive.
Specific Fever Mechanics
In-Fever Death
When Fever time is not 0, dying in Fever mode will cause you to lose.
If the Fever time is 0, or becomes 0 during a garbage falling animation, what happens is different in different versions of Fever.
- In Puyo Puyo Fever 1 Xbox/PC/GC/DC, and Puyo Puyo!! 20th Anniversary, the player does not die and their board flips back to the main board. There are more circumstances around this as described in the board flip section below.
- In Puyo Puyo Fever 1 GBA/DS, Puyo Puyo Fever 2 DS, and Puyo Puyo! 15th Anniversary and Puyo Puyo 7, the player will still lose no matter what whether they kill themselves or garbage kills them.
Fever Timer
As stated above, the Fever Time increases in Puyo Puyo Fever 1/2 and Puyo Puyo 20th when the opponent offsets a chain, and in Puyo Puyo! 15th Anniversary and Puyo Puyo 7 it increases whenever you send Nuisance to your opponent. In all games All Clearing gives a 5 second time bonus.
In Puyo Puyo Fever 1/2, the displayed time is actually a rounded down representation of the actual time. In Puyo Puyo! 15th Anniversary, Puyo Puyo 7, and Puyo Puyo!! 20th Anniversary, the actual time is rounded up.
Board Flip and Fever Time
Board Flip refers to the animation that occurs when the main board switches to the fever board, or the Fever board switches back to the main board. Even though it seems like a simple animation, it and other circumstances around it actually triggers some effects. The following list describes what occurs when the Fever board flips back to the main board.
- In Puyo Puyo Fever 1/2, Puyo Puyo! 15th Anniversary, and Puyo Puyo 7, assuming no secondary row garbage, if a player sets off a chain and Fever time runs out, after the board flip garbage will not fall on the main board. However, if the player fails to offset all the garbage and does not offset in the final moments of Fever mode and Fever time runs out, the board will flip and garbage will immediately fall. (In other words, unless you offset the board flip triggers a garbage fall.) If the player had secondary row garbage in Fever mode and Fever mode is over (the game is just waiting for the player to place their last piece), and the player places a piece that does not cause an offset, the board will flip first and then garbage falls. If the player had garbage in their secondary row and it falls in-Fever (which could possibly "kill" them in Fever 1/2) and Fever mode ends during the garbage animation, the board will flip and garbage will immediately fall again. This can happen in Puyo Puyo! 15th Anniversary and Puyo Puyo 7 as well, but the garbage that falls in Fever mode must not kill the player according to the special circumstance described above in In-Fever Death.
- In Puyo Puyo!! 20th Anniversary, whether or not the player offsetted while the Fever time ran out, a board flip never triggers a garbage drop. If the player has secondary garbage in Fever mode and it falls (possibly "killing" them) while time ends, the board will flip but it will not trigger another garbage fall. If Fever mode is already over and the game is waiting for the player to put down their piece and there is secondary garbage, and the piece that the player places does not cause an offset, the garbage will fall first and then the board will flip (note that after the flip no garbage falls again). In other games, the board would flip first and then garbage would fall. A practical use of this is that if a player has only garbage in their secondary row and their final fever chain is not enough to counter all of it, instead of setting off the chain, the player can just place the piece when time runs out and let the Fever mode "eat" the garbage for them, so their main board does not become obstructed by garbage that would have fallen.
Big Puyo Color offsetting
When a character receives a Big Puyo, the Big Puyo takes the color of the center/first Puyo of the pair. The second color that came with the piece is then pushed on to the next pair/L/J/swirl.
Say for example, a player playing Arle receives pieces in the following colors (colors being denoted by letters): RR BB GG YY RR BB GG YY
However, a player with a Big Puyo as their 4th piece in their sequence would instead receive: RR BB GG [Y] YR RB BG GY YX
Swirl/Double Set 2nd Color
Normally, swirl sets just double both colors of the pair. However, if the pair of colors that a piece should have are both the same color (monochromatic), the swirl set instead use that color and a randomly chosen 2nd color. For example, if Arle receives a RR piece, the swirl set that could be made out of that could be a RG, RB, RY, or RP.
L/J Cycle
In Fever 1 and 2, characters with odd numbers of big Puyo will have their L pieces become Js, and their J pieces become Ls every 16 pieces. Amitie's dropset sequence, for example, is this by default: 222L222B222J222D
However, on the next 16 pieces it would be: 222J222B222L222D
And then on the next cycle it would return to: 222L222B222J222D
Characters with even numbers of Big Puyo, such as Hohow Bird, Rider, or Popoi will never have their L and J pieces cycle.
L/J Cycling does not occur in Puyo Puyo! 15th Anniversary, Puyo Puyo 7, or Puyo Puyo!! 20th Anniversary. In the first of those 2 games, most of the characters had their dropsets redone so that they have a mostly even distribution of L and J pieces by default. Characters who did not receive this treatment in these games such as Klug then had their dropsets changed in Puyo Puyo!! 20th Anniversary.
Preset Chain Range
On the Nintendo DS, PlayStation 2, and PlayStation Portable versions of Puyo Puyo! 15th Anniversary, the preset chain range for Fever is 5 to 15 rather than 3 to 15. This does not apply to the Wii version of Puyo Puyo! 15th Anniversary nor any other Puyo Puyo game that has a Fever mode.
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